Display drivers are plugins that receive image data from the renderer and output it in some fashion. Generally, they will either send it to a file or display it immediately to the screen.
In terms of files, the two main drivers for writing shallow images for production use in RenderMan write OpenEXR and TIFF images, respectively. Both of these drivers can create files with pixels ranging from 8-bit quantized all the way up to full floating point HDRI, and with any number of channels per pixel. Both drivers can write out periodic checkpoint images for incremental rendering, though currently PRMan can only restore from OpenEXR images.
For screen display, a good choice is the "it" driver for sending images to it3 for display with RenderMan installed. This flexible viewer lets you easily scroll, zoom, adjust exposure, and review previous renders among other things.
Finally, the deepexr driver can produce deep images in the OpenEXR 2.0 format.
This driver supports OpenEXR, a high dynamic-range image, floating point file format developed by Industrial Light & Magic.
The driver supports an optional
"int asrgba" option. If set to a non-zero value this causes the driver to take the first four channels and always calls them RGBA. Try using this if your image viewer or compositing software swaps around channels (such as red or blue) incorrectly.
This display driver also supports the output of image channels other than
"rgba" using the Arbitrary Output Variable mechanisms.
This driver maps RenderMan's output variables to image channels as follows:
|RenderMan Output Variable Name||Image Channel Name||Type|
|other||same as output variable name||preferred type|
By default, the "preferred" channel type is the value specified for
rendermn.ini, which can be either
half (16-bit) or
float (32-bit). If not specified therein, it defaults to
float. The preferred type can be changed by adding a
"type" argument to the
Display command in the RIB file. For example:
# Store point positions in HALF format Display "gnome.points.exr" "openexr" "P" "string type" "half"
The default compression method for the image's pixel data is the value specified for
rendermn.ini, which may take the value of
piz; if not specified therein it defaults to
zips. You can select a different compression method by adding a
"compression" argument to the Display command. For example:
# Store RGBA using run-length encoding Display "gnome.rgba.exr" "openexr" "rgba" "string compression" "rle"
Note, the OpenEXR display driver also supports the
-recover option to PRMan which allows PRMan to restart rendering where it aborted if the same file is rendered a second time.
This driver supports both scanline and tile-based file output by adding a
"storage" argument to the Display command that can be either
"tiled". For example:
# Store RGBA using in a tiled format Display "gnometiled.rgba.exr" "openexr" "rgba" "string storage" "tiled"
The default is scanline-based output, which is the format written by previous versions of PRMan. The new tiled format optimizes the amount of internal buffering needed, which can reduce the display buffer memory footprint, especially for large images with many display channels and non-horizontal bucket orders. Note that the
-recover option works only for horizontal and vertical bucket orders with the tiled format.
Finally, this driver also supports the injection of arbitrary metadata. This is done by passing named parameters with the form
"type exrheader_$key", where
$key will be the name of the attribute as it shows up in the OpenEXR header. For example,
Display "myfile.exr" "openexr" "rgba" "string exrheader_author" ["Bob"]
Will result in
exrinfo myfile.exr reporting:
author (type string): "Bob"
Any number of attributes of this form can be passed, with any inline type (e.g.
There is also the option for autocrop, which will reduce the data window to an area that bounds the non-zero alpha of the image. This can reduce the size and processing times of EXRs.
This driver produces an output file in Tagged Image File Format (TIFF). It can be used to store R, RGB, RGBA images in 8-, 16-, or floating point 32-bit-per-component resolutions. Alternately, it can store an arbitrary number of AOVs. The TIFF file created employs LZW compression; 8, 16, or 32 bits per sample; and a planar contiguous configuration.
The tiff driver also has special configuration options to control the resolution information written into the output file as well as the compression used for output. These may be set from the Display parameter list or through the configuration file.
The TIFF compression scheme can be controlled by setting the parameter
"compression", which takes a string value that should be one of
"none". The default value for the compression scheme may be set by adding the following line:
where compression-scheme is is one of the above strings. If no compression scheme is specified, LZW compression is used.
The TIFF resolution unit can be controlled by adding the parameter
"resolutionunit", which takes a string value that should be one of
"none". The default value for the resolution unit may be set by adding the following line to your
where unit is is one of the above strings. If no units are specified the default is
If the TIFF resolution unit has been defined as above, the TIFF resolution values can be controlled by setting the parameter
"resolution", which takes a value that is an array of two floats specifying the resolution in the x and y directions. The default value for the resolution values may be set by adding the following line:
where xresolution,yresolution are floating-point numbers separated by a single comma. There should be no spaces between the comma and xresolution. If no values are specified, values of 100.0 are used, except in the case where no units are specified, in which case values of 1.0 are used.
The default image size and pixel aspect ratio are set through the configuration file as follows:
/display/tiff/xres xresolution /display/tiff/yres yresolution /display/tiff/par pixelaspectratio
This driver will launch the image tool ("it") image viewer if it is not already open and send the render to it. This is a good choice for interactive use as it lets you see the image in progress as it renders, pan, zoom, adjust exposure or gamma, compare renders, take notes, and do other useful things. "It" also supports interactive IPR rendering when used from RfM, RfK, or another digital content creation application.
This driver writes out deep images in the OpenEXR 2.0 format. Like the "openexr" driver for shallow images, it supports multiple channels (either basic RGBA or arbitrary output variables), a choice between half and float for storage, different compression settings, scanline and tiled images, and arbitrary metadata. It also supports the same mapping between the RenderMan channel names and the OpenEXR names for R, G, B, and A, as well as the
One of the main differences are that it always automatically includes Z and ZBack channels for depth information (see the Interpreting Deep Pixels white-paper from ILM for more details on these) and these two channels are always stored as the full float type regardless of the choice of type made for the other channels. The default type may be set using the
/display/deepexr/type line in
rendermn.ini. Also, the choice of compression methods is limited to
zips. The default for this can be set in the
/display/deepexr/type line in
rendermn.ini. If not set there, it defaults to
zips. Finally, noted that the default storage type for the deepexr driver is
tiled rather than
scanline like the default in the shallow openexr driver.
- x11 – draws into a new window on 24-bit DirectColor, 8-bit PseudoColor, or 1-bit monochrome displays under the X11 window system.
- windows – draws into a new framebuffer window, on Windows systems.
- sgif – writes Silicon Graphics, Inc., image files.
- alias – produces output files containing RGB information for Alias, and optionally an Alias Matte file for alpha.
- targa – writes a Truevision, Inc. file of type 2, which is an uncompressed RGB or RGBA image.
- cineon – produces an output file in Kodak's Cineon image file format.
- softimage – produces an output file in the Softimage Picture File Format.
- mayaiff – produces an output file in the Maya Image File Format.
- shadow – produces an output file containing depth information in the shadow map texture file format, which is a proprietary format peculiar to PRMan.
- zfile – produces an output file containing depth information in a simple custom format.
- deepshad – produces "deep texture files", which are in a proprietary format accessible through RenderMan's libdtex library.
- texture – produces an output file that will be accepted directly by the renderer for use in a texture node.
- multires – a simple and fast framebuffer driver that display images using OpenGL.