PxrColorCorrect combines a number of classic remapping and color correction methods.
Input Parameters
Input Color
Plug an input color pattern here.
Mask
Input Mask
A mask defining the color-corrected areas.
Invert Mask
Inverts the mask's influence.
Mix Mask
Blend in the mask. When set to 0.0, there is no color correction at all.
Input Range
Input Min
Input Min will remap the 0.0 value to a value of your choice. When set to 0.0, nothing changes. This is equivalent to the black point in Photoshop's Levels dialog.
Input Max
Input Max will remap the 1.0 value to a value of your choice. When set to 1.0, nothing changes.
Color Correct
Gamma
Applies a per-channel gamma correction. Values lower than 0.0 are ignored, 1.0 is neutral.
Contrast
Applies a per-channel contrast. The valid range is -1 to +1, 0.0 is neutral.
Contrast Pivot
Specifies the per-channel pivot of the contrast curve. By default, it is centered at 0.5 to mimic classic photoshop-style operation.
RGB Gain
Use RGB Gain to tint your input. This color will simply multiply your input color. 1.0 is neutral.
HSV
Apply a Hue, Saturation, Value color correction. Hue is an offset. Saturation and Value are multipliers.
Exposure
Adjust the exposure of the input color by the given stops. Each positive stop will double the input's intensity. Each negative stop will halve the input's intensity. Often it is preferable to use Exposure instead of a straight multiplication (like RGB Gain), as it is perceptually linear.
Output Range
Output Min
Output Min will remap the final color's 0.0 value to a value of your choice.
Output Max
Output Max will remap the final color's 1.0 value to a value of your choice.
Clamp Output
Clamp Output
The final color can optionally be clamped to make sure it sits within a user-defined range.
Clamp Min
This is the lowest value output by PxrColorCorrect.
Clamp Max
This is the highest value output by PxrColorCorrect.
Output Parameters
resultRGB
The color emitted from the black body that was heated to the given temperature.
resultR
The R channel from the resultRGB output.
resultG
The G channel from the resultRGB output.
resultB
The B channel from the resultRGB output.