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Contents
Allows GPrim primitive variables (primvars) to be delivered through pattern graphs.
Input Parameters
Variable Name
The name of the primitive variable.
Variable Type
The type of the primitive variable:
- float
- float2
- color
- point
- vector
- normal
Coordinate System
By default, the shader uses "current" for coordinate system. Possible coordinate systems include "world", "object", or a user defined coordinate system.
Output Parameters
result
The result as a color.