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This node is designed to multiple composite PxrProjectionLayer nodes, but accepts connections from other patterns.
Control which layers are active. Using a Solo layer will deactivate any On layers.
- 0: Off
- 1: On
- 2: Solo
Connect the resultRGB output of a PxrProjectionLayer pattern to here.
Connect the resultA output of a PxrProjectionLayer pattern to here.
Layers Num Channels
This array of integers should contain the number of channels computed by the
PxrProjectionLayer connected at the same array index. This number MUST be correct otherwise
PxrProjectionStack will be unable to correctly retrieve and unpack the data. It may even crash. The best solution is to connect
PxrProjectionStack.layersNumChannels[n] to guarantee correct operation.
Layers Channels RGB
Each member of this array must be connected to a
PxrProjectionLayer.outChannelsRGB plug. The number of valid array members will be defined by the size of the
layersNumChannels array. The channel RGB data is packed in a single color array and the number of channels is necessary to compute the starting point of each channel.
Channels Aov Names
This array contains an array of (optional) AOV names to which channels should be output. Invalid AOV names will be safely ignored. The AOV name order MUST match the channel order, i.e. if channel 2 contains specular color data, channelsAovNames should contain "color projectedSpecularColor". You can reference up to 32 AOVs.
Output Channels Idx
This array contains indices to route a fully composited channel to one of the
channelOutX outputs. This allows you to route all or only a subset of your channels to drive other downstream nodes. By default, each
outputChanIdx member will have a value of
-1 and no channel will be routed.
The clamped color result.
The R channel from the resultRGB output.
The G channel from the resultRGB output.
The B channel from the resultRGB output.