PxrColorCorrect combines a number of classic remapping and color correction methods.
Plug an input color pattern here.
A mask defining the color-corrected areas.
Inverts the mask's influence.
Blend in the mask. When set to 0.0, there is no color correction at all.
Input Min will remap the 0.0 value to a value of your choice. When set to 0.0, nothing changes. This is equivalent to the black point in Photoshop's Levels dialog.
Input Max will remap the 1.0 value to a value of your choice. When set to 1.0, nothing changes.
Applies a per-channel gamma correction. Values lower than 0.0 are ignored, 1.0 is neutral.
Applies a per-channel contrast. The valid range is -1 to +1, 0.0 is neutral.
Specifies the per-channel pivot of the contrast curve. By default, it is centered at 0.5 to mimic classic photoshop-style operation.
Use RGB Gain to tint your input. This color will simply multiply your input color. 1.0 is neutral.
Apply a Hue, Saturation, Value color correction. Hue is an offset. Saturation and Value are multipliers.
Adjust the exposure of the input color by the given stops. Each positive stop will double the input's intensity. Each negative stop will halve the input's intensity. Often it is preferable to use Exposure instead of a straight multiplication (like RGB Gain), as it is perceptually linear.
Output Min will remap the final color's 0.0 value to a value of your choice.
Output Max will remap the final color's 1.0 value to a value of your choice.
The final color can optionally be clamped to make sure it sits within a user-defined range.
The color emitted from the black body that was heated to the given temperature.
The R channel from the resultRGB output.
The G channel from the resultRGB output.
The B channel from the resultRGB output.