Contents
This pattern supports and simplifies common metallic specular workflows from texturing applications such as Substance Painter, Substance Designer and Mari
Base Color
Input for your Base color PBR map
Metallic
Input for your Metallic PBR map
Specular
Specular texture input. The default 0.5 value corresponds to an index of refraction of 1.5
An example of how to connect your PBR Metallic maps into a PxrSurface. You can also use the PxrMetallicWorklow node with Lama nodes too !
Same in all DCCs
This workflow is the same whether your working in Maya / Katana / Houdini or Blender.