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  • Set SOP Path parameter on the SOP Import LOP.

    RenderMan only supports imported OpenVDB (VDB) volume SOPs. You must export the VDB simulation prior to rendering.


  • Create volume material network inside the Material Library LOP using PxrVolume. The network below is an example network for rendering a fireball using the density, temperature, and heat grids

    Currently only float grids can be rendered. Volume motion blur is not yet supported since RenderMan requires velocity to be a single vector grid rather than 3 float grids.


  • Assign Material as usual using the path