RenderMan for Katana supports motion blur for the animated camera field of view (FOV). By default, the motion blur for FOV is off. This can be turned on using PrmanGlobalStatements camera.motionBlur.fov. Note that, like other motion blur effects, we will not see any motion blur if RenderSettings' maxTimeSamples is less than 2.
- Does not work with CameraCreate since its camera attributes are not being multi-sampled. (This is a Katana limitation.)
- Only works with the camera via Alembic_In.
- Only works with the perspective camera projection.