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Hypershade Nodes

Surface

Only RenderMan shading nodes are supported.

Volumetric

Only RenderMan volume nodes are supported.

Displacement

Only RenderMan displacement nodes are supported.

2D Textures

Bulge(tick)
Checker(tick)
Cloth(tick)
File(tick)
Fluid Texture 2D(error)
Fractal(tick)
Grid(tick)
Mandelbrot(error)
Mountain(tick)
Movie(error)
Noise(tick)
Ocean(error)
PSD File(error)
Ramp(tick)
Substance(error)
Substance Output(error)
Water(error)

3D Textures

Brownian(tick)
Cloud(tick)
Crater(tick)
Fluid Texture 3D(error)
Granite(tick)
Leather(tick)
Mandelbrot 3D(error)
Marble(tick)
Rock(tick)
Snow(tick)
Solid Fractal(tick)
Stucco(tick)
Volume Noise(tick)
Wood(tick)

Env Textures

See RenderMan's PxrDome and PxrEnvDayLight

Other Textures

Layered Texture(tick)

Lights

Only RenderMan lights are supported

Utilities

Image Planes

Image Plane(tick)

Glow

Optical FX(error)

Rendering

Render Layer(tick)
Render Pass(error)
Render Target

(error)

Render Setup(tick)

RenderMan has its own system for passes kown as AOVs and LPE.

Geometry

mesh(tick)
nurbsSurface(tick)
polySmoothProxy(tick)
fur(tick)
hair(tick)
xgen(tick)
particle(tick)
instancer(tick)
fluidShape(tick)