Welcome to RenderMan for Maya 23.1!
Please see the release notes below for all the new capabilities and known issues! You may also wish to visit the migration page for selected highlights.
- Alembic Cache workflow improvements
- If editing a node's rfl, the editor can auto-save your edits to disk. There is a new icon in the UI to toggle that feature. It defaults to On
- You can click-drag on the enable column to toggle a lot of rules quickly
- You can cmd/ctrl-right-click on a payload to select the assigned material
- Now supports shape edits
- The RLF editor now support attribute overrides
- All archive nodes are now, by default, visible to indirect rays
- Maya 2020 is now supported.
- Fixed a bug on Linux and OSX where the plug-in wouldn't load if RenderManProServer was installed in a directory with a different name than the default
A bug that caused the wrong frame number to be used in the task title for batch render jobs has been fixed
- Fixed a bug where the shapepath token used in texture file name expressions failed to resolve on shapes with same name
- Fixed a bug where preset materials would fail to import and nodes would be left unconnected
- Fixed a crash that could occur when meshes had faces with no material assignment
Miscellaneous and Important Changes
- The Pixel Variance fields have a five-digits precision instead of 3
You can find a useful Doxygenated developer documentation in the Developers' Guide under RfM2
RenderMan for Maya
- Deselecting "Receive Shadows" does not work.
- Light Linking volumes is not currently supported
- The Holdout shelf button fails to operate, use the shape node render stat setting Maya to create the holdout object.
- Creating a mesh light from existing geometry during IPR will duplicate the geometry in-render. Restart the render to remove the duplicate.
- We do not support Camera Facing Curves in Xgen
- Xgen will not reflect changes in the Collection
- Maya Fur Feedback is not supported