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Shading and Look Development in Maya is natural using Maya's built in look development tools, combined with Pixar's powerful BXDFs. Using a combination of Pixar's and Maya's patterns and displacements combined with PxrSurface and PxrLayeredSurface or PxrVolume or PxrMarschnerHair BXDFs, pretty much any look can be achieved.
Pattern Nodes
Displacement Nodes
BXDF Nodes
- PxrSurface
- PxrLayeredSurface
- PxrMarschnerHair
- PxrVolume
- PxrConstant - single color or texture
- PxrBlack - does not scatter/reflect light