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We can create a material using the RenderMan Shelf or in the shop pane.

Using RenderMan Shelf

To create a material which is a Bxdf in RenderMan, we can simply click on the Surface, Marschner, or Volume tool in the RenderMan Shelf.

 Using the shop Pane

  • Create a RIS network.

 

  • Dive into the RIS network and create a Bxdf VOP.

 

  • Add Pattern VOP to modify the Bxdf setting. 

Assign Material

To assign the material to your object, simply drag the material op path to Material.