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We can create a material using the RenderMan Shelf or in the shop pane.
Using RenderMan Shelf
To create a material which is a Bxdf in RenderMan, we can simply click on the Surface, Marschner, or Volume tool in the RenderMan Shelf.
Using the shop Pane
- Create a RIS network.
- Dive into the RIS network and create a Bxdf VOP.
- Add Pattern VOP to modify the Bxdf setting.
To assign the material to your object, simply drag the material op path to Material.