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Primitive Variables
(Katana)
Primitive Variables (also known as primvars) are data stored on objects. This data can be used for shading variation, much like user attributes. There are two main distinctions between the two - primvars cannot vary across instances,...
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Primitive Variables
(RenderMan)
These may also be referred to as "prototype attributes" for clarity versus Instance Attributes which may be varied per instance. Common Name Type Default Description identifier:object string empty Object shape name....
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Primitive Variables
(RenderMan 25)
These may also be referred to as "prototype attributes" for clarity versus Instance Attributes which may be varied per instance. Common Name Type Default Description identifier:object string empty Object shape name....
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Primitive Variables
(Katana 25)
Primitive Variables (also known as primvars) are data stored on objects. This data can be used for shading variation, much like user attributes. There are two main distinctions between the two - primvars cannot vary across instances,...
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Primitive Variables
(Maya 21)
About PrimVars It is often useful to attach data to the surface of an object. In RenderMan this is done by including the data as a token value pair when a surface primitive is declared....
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Primitive Variables
(Houdini 21)
Primitive variables (often referred as "primvar") are data attached to the geometry. This is useful when a shader needs to reference custom data from the geometry such as foam in an ocean shader....
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Primitive Variables
(RenderMan 24)
These may also be referred to as "prototype attributes" for clarity versus Instance Attributes which may be varied per instance. Common Name Type Default Description identifier:object string empty Object shape name....
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Primitive Variables
(Katana 24)
Primitive Variables (also known as primvars) are data stored on objects. This data can be used for shading variation, much like user attributes. There are two main distinctions between the two - primvars cannot vary across instances,...
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Primitive Variables
(Katana 23)
Primitive Variables (also known as primvars) are data stored on objects. This data can be used for shading variation, much like user attributes. There are two main distinctions between the two - primvars cannot vary across instances,...
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Primitive Variables
(RenderMan 23)
These may also be referred to as "master attributes" for clarity versus Instance Attributes which may be varied per instance. Common Name Type Default Description identifier:object string empty Object shape name....