In Other Spaces
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Shading
(RenderMan)
red-06-960px.jpg Turning Red © Disney/Pixar Defining the How and What of Space and Color If you just add some lights and some objects to a scene in RenderMan, it makes a picture, but the shapes are a solid color,...
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Shading
(RenderMan 25)
red-06-960px.jpg Turning Red © Disney/Pixar Defining the How and What of Space and Color If you just add some lights and some objects to a scene in RenderMan, it makes a picture, but the shapes are a solid color,...
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Shading
(Houdini 24)
RenderMan_Fundamentals_WallpaperTwo.jpg Materials Materials in RenderMan are often referred to as Bxdf(s). A Bxdf describes the material to the integrator that determines the final rendered look. Since these are independent,...
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Shading
(Maya 24)
Shading and Look Development in Maya is natural using Maya's built in look development tools, combined with Pixar's powerful BXDFs. Using a combination of Pixar and Maya patterns with the multitude of available BXDFs, any look can be achieved....
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Shading
(RenderMan 24)
The One and Only Ivan © Disney Defining the How and What of Space and Color If you just add some lights and some objects to a scene in RenderMan, it makes a picture, but the shapes are a solid color,...
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Shading
(Maya 21)
Shading and Look Development in Maya is natural using Maya's built in look development tools, combined with Pixar's powerful BXDFs....
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Shading
(Houdini 21)
tut-cookies-beauty-comp-1110.jpg Milk and Cookies by Harsh Agrawal Materials Materials in RenderMan are often referred to as Bxdf(s). A Bxdf describes the material to the integrator https://rmanwiki.pixar....
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Shading
(Blender 24)
Materials and shading networks in RenderMan for Blender are built up pretty much the same way as Blender's built-in renderers, using the Shader Editor. However, there are some shortcuts and UI widget differences....
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Shading
(Houdini 23)
tut-cookies-beauty-comp-1110.jpg Milk and Cookies by Harsh Agrawal Materials Materials in RenderMan are often referred to as Bxdf(s). A Bxdf describes the material to the integrator that determines the final rendered look....
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Shading
(Maya 23)
Shading and Look Development in Maya is natural using Maya's built in look development tools, combined with Pixar's powerful BXDFs....
In This Space
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Shading in Houdini
(Houdini)
RenderMan_Fundamentals_WallpaperTwo.jpg Materials Materials in RenderMan are often referred to as Bxdf(s). A Bxdf describes the material to the integrator that determines the final rendered look. Since these are independent,...