This is RenderMan 21 Documentation you are viewing. The Rmanwiki home page will redirect you to the current documentation.

Page tree


See PxrDisplace for how to add scalar and vector displacement as well as displacement layers.

  • Add a PxrDisplace VOP to your RIS Network.  Wire your displacement map such as creating a PxrTexture VOP or PxrPtexture VOP for textture or ptex respectively.  We can wire a shading network also. 


  • Add shop_displacepath to your object.  Drag this parameter to the Material folder on the right.


  • Drag the pxrdisplace VOP path to the Displacement Shader.


  • Last but not least, you need to set your Displacement Bound to see the displacement.


Trace displacements is on by default.