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RenderMan API
23.0
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#include <RixLight.h>
Public Attributes | |
float & | pdfDirect |
bool const | isBidirectional |
float & | pdfEmit |
float & | pdfEmitDirection |
float & | solidAngleToArea |
RtColorRGB | diffuseColor |
RtColorRGB | specularColor |
RtNormal3 & | normal |
EvaluateSamples Given surface information, q, and ray hit information on this light source wo, distance, and the parametric coordinates u,v evaluate the bxdf associated with the light's contribution and return the pdfDirect value. The passed in matrix transforms from the light's local space to that of the shaded point.
Definition at line 297 of file RixLight.h.
RtColorRGB RixLight::EvaluateSamplesResults::diffuseColor |
Definition at line 304 of file RixLight.h.
bool const RixLight::EvaluateSamplesResults::isBidirectional |
Definition at line 300 of file RixLight.h.
RtNormal3& RixLight::EvaluateSamplesResults::normal |
Definition at line 306 of file RixLight.h.
float& RixLight::EvaluateSamplesResults::pdfDirect |
Definition at line 299 of file RixLight.h.
float& RixLight::EvaluateSamplesResults::pdfEmit |
Definition at line 301 of file RixLight.h.
float& RixLight::EvaluateSamplesResults::pdfEmitDirection |
Definition at line 302 of file RixLight.h.
float& RixLight::EvaluateSamplesResults::solidAngleToArea |
Definition at line 303 of file RixLight.h.
RtColorRGB RixLight::EvaluateSamplesResults::specularColor |
Definition at line 305 of file RixLight.h.