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RenderMan API
23.0
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#include <RixLight.h>
Public Attributes | |
int & | patchIndex |
RtFloat3 & | UVW |
RtVector3 & | direction |
float & | distance |
float & | pdfDirect |
bool const | isBidirectional |
float & | pdfEmit |
float & | pdfEmitDirection |
float & | solidAngleToArea |
RtColorRGB | diffuseColor |
RtColorRGB | specularColor |
RtNormal3 & | normal |
GenerateSamples() Generate samples, using data from the RixLightContext object:
Definition at line 268 of file RixLight.h.
RtColorRGB RixLight::GenerateSamplesResults::diffuseColor |
Definition at line 280 of file RixLight.h.
RtVector3& RixLight::GenerateSamplesResults::direction |
Definition at line 273 of file RixLight.h.
float& RixLight::GenerateSamplesResults::distance |
Definition at line 274 of file RixLight.h.
bool const RixLight::GenerateSamplesResults::isBidirectional |
Definition at line 276 of file RixLight.h.
RtNormal3& RixLight::GenerateSamplesResults::normal |
Definition at line 282 of file RixLight.h.
int& RixLight::GenerateSamplesResults::patchIndex |
Definition at line 271 of file RixLight.h.
float& RixLight::GenerateSamplesResults::pdfDirect |
Definition at line 275 of file RixLight.h.
float& RixLight::GenerateSamplesResults::pdfEmit |
Definition at line 277 of file RixLight.h.
float& RixLight::GenerateSamplesResults::pdfEmitDirection |
Definition at line 278 of file RixLight.h.
float& RixLight::GenerateSamplesResults::solidAngleToArea |
Definition at line 279 of file RixLight.h.
RtColorRGB RixLight::GenerateSamplesResults::specularColor |
Definition at line 281 of file RixLight.h.
RtFloat3& RixLight::GenerateSamplesResults::UVW |
Definition at line 272 of file RixLight.h.