RenderMan API  23.0
Ri Member List

This is the complete list of members for Ri, including all inherited members.

ArchiveBegin(RtConstString name,...)=0Ripure virtual
ArchiveBeginV(RtConstString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
ArchiveEnd()=0Ripure virtual
ArchiveRecord(RtUString type, char const *format,...)=0Ripure virtual
AreaLightSource(RtUString name,...)=0Ripure virtual
AreaLightSourceV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Atmosphere(RtUString name,...)=0Ripure virtual
AtmosphereV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Attribute(RtUString name,...)=0Ripure virtual
AttributeBegin()=0Ripure virtual
AttributeEnd()=0Ripure virtual
AttributeV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Basis(RtBasis u, int ustep, RtBasis v, int vstep)=0Ripure virtual
Begin(RtUString name)=0Ripure virtual
Blobby(int nleaf, int ninst, int *inst, int nflt, float *flt, int nstr, RtUString *str,...)=0Ripure virtual
BlobbyV(int nleaf, int ninst, int *inst, int nflt, float *flt, int nstr, RtUString *str, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Bound(RtBound bound)=0Ripure virtual
Bxdf(RtUString name, RtUString handle,...)=0Ripure virtual
BxdfV(RtUString name, RtUString handle, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Camera(RtUString name,...)=0Ripure virtual
CameraV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Clipping(float nearplane, float farplane)=0Ripure virtual
ClippingPlane(float Nx, float Ny, float Nz, float Px, float Py, float Pz)=0Ripure virtual
Color(float *color)=0Ripure virtual
ColorSamples(int n, float *nRGB, float *RGBn)=0Ripure virtual
ConcatTransform(RtMatrix m)=0Ripure virtual
Cone(float height, float radius, float tmax,...)=0Ripure virtual
ConeV(float height, float radius, float tmax, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Context(RtContextHandle ctx)=0Ripure virtual
CoordinateSystem(RtUString name)=0Ripure virtual
CoordSysTransform(RtUString fromspace)=0Ripure virtual
CropWindow(float left, float right, float bottom, float top)=0Ripure virtual
Curves(RtUString type, int ncurves, int *nvertices, RtUString wrap,...)=0Ripure virtual
CurvesV(RtUString type, int ncurves, int *nvertices, RtUString wrap, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Cylinder(float radius, float zmin, float zmax, float tmax,...)=0Ripure virtual
CylinderV(float radius, float zmin, float zmax, float tmax, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Declare(char const *name, char const *decl)=0Ripure virtual
Deformation(RtUString name,...)=0Ripure virtual
DeformationV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
DepthOfField(float fstop, float length, float distance)=0Ripure virtual
Detail(RtBound bound)=0Ripure virtual
DetailRange(float minvis, float lotrans, float hitrans, float maxvis)=0Ripure virtual
Disk(float height, float radius, float tmax,...)=0Ripure virtual
DiskV(float height, float radius, float tmax, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Displace(RtUString name, RtUString handle,...)=0Ripure virtual
Displacement(RtUString name,...)=0Ripure virtual
DisplacementV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
DisplaceV(RtUString name, RtUString handle, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Display(char const *name, RtUString type, RtUString mode,...)=0Ripure virtual
DisplayChannel(RtUString channel,...)=0Ripure virtual
DisplayChannelV(RtUString channel, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
DisplayFilter(RtUString name, RtUString handle,...)=0Ripure virtual
DisplayFilterV(RtUString name, RtUString handle, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
DisplayV(char const *name, RtUString type, RtUString mode, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
EditAttributeBegin(RtUString name)=0Ripure virtual
EditAttributeEnd()=0Ripure virtual
EditBegin(RtUString name,...)=0Ripure virtual
EditBeginV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
EditEnd()=0Ripure virtual
EditWorldBegin(RtUString name,...)=0Ripure virtual
EditWorldBeginV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
EditWorldEnd()=0Ripure virtual
Else()=0Ripure virtual
ElseIf(char const *expr,...)=0Ripure virtual
ElseIfV(char const *expr, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
EnableLightFilter(RtLightHandle light, RtUString filter, RtBoolean onoff)=0Ripure virtual
End()=0Ripure virtual
ErrorHandler(RtErrorHandler handler)=0Ripure virtual
Exposure(float gain, float gamma)=0Ripure virtual
Exterior(RtUString name,...)=0Ripure virtual
ExteriorV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Format(int xres, int yres, float pixel_ar)=0Ripure virtual
FrameAspectRatio(float ar)=0Ripure virtual
FrameBegin(int frame)=0Ripure virtual
FrameEnd()=0Ripure virtual
GeneralPolygon(int nloops, int *nverts,...)=0Ripure virtual
GeneralPolygonV(int nloops, int *nverts, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
GeometricApproximation(RtUString type, float value)=0Ripure virtual
Geometry(RtUString name,...)=0Ripure virtual
GeometryV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
GetContext()=0Ripure virtual
Hider(RtUString name,...)=0Ripure virtual
HiderV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
HierarchicalSubdivisionMesh(RtUString mask, int nf, int *nverts, int *verts, int ntags, RtUString *tags, int *nargs, int *intargs, float *floatargs, RtUString *stringargs,...)=0Ripure virtual
HierarchicalSubdivisionMeshV(RtUString mask, int nf, int *nverts, int *verts, int ntags, RtUString *tags, int *nargs, int *intargs, float *floatargs, RtUString *stringargs, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Hyperboloid(RtPoint point1, RtPoint point2, float tmax,...)=0Ripure virtual
HyperboloidV(RtPoint point1, RtPoint point2, float tmax, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Identity()=0Ripure virtual
IfBegin(char const *expr,...)=0Ripure virtual
IfBeginV(char const *expr, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
IfEnd()=0Ripure virtual
Illuminate(RtLightHandle light, RtBoolean onoff)=0Ripure virtual
Imager(RtUString name,...)=0Ripure virtual
ImagerV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Integrator(RtUString name, RtUString handle,...)=0Ripure virtual
IntegratorV(RtUString name, RtUString handle, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Interior(RtUString name,...)=0Ripure virtual
InteriorV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Light(RtUString name, RtUString handle,...)=0Ripure virtual
LightFilter(RtUString name, RtUString handle,...)=0Ripure virtual
LightFilterV(RtUString name, RtUString handle, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
LightSource(RtUString name,...)=0Ripure virtual
LightSourceV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
LightV(RtUString name, RtUString handle, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
MakeBrickMap(int nptcs, char const **ptcs, char const *bkm,...)=0Ripure virtual
MakeBrickMapV(int nptcs, char const **ptcs, char const *bkm, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
MakeBump(char const *pic, char const *text, RtUString swrap, RtUString twrap, RtFilterFunc filt, float swidth, float twidth,...)=0Ripure virtual
MakeBumpV(char const *pic, char const *text, RtUString swrap, RtUString twrap, RtFilterFunc filt, float swidth, float twidth, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
MakeCubeFaceEnvironment(char const *px, char const *nx, char const *py, char const *ny, char const *pz, char const *nz, char const *text, float fov, RtFilterFunc filt, float swidth, float twidth,...)=0Ripure virtual
MakeCubeFaceEnvironmentV(char const *px, char const *nx, char const *py, char const *ny, char const *pz, char const *nz, char const *text, float fov, RtFilterFunc filt, float swidth, float twidth, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
MakeLatLongEnvironment(char const *pic, char const *text, RtFilterFunc filt, float swidth, float twidth,...)=0Ripure virtual
MakeLatLongEnvironmentV(char const *pic, char const *text, RtFilterFunc filt, float swidth, float twidth, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
MakeShadow(char const *pic, char const *text,...)=0Ripure virtual
MakeShadowV(char const *pic, char const *text, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
MakeTexture(char const *pic, char const *text, RtUString swrap, RtUString twrap, RtFilterFunc filt, float swidth, float twidth,...)=0Ripure virtual
MakeTextureV(char const *pic, char const *text, RtUString swrap, RtUString twrap, RtFilterFunc filt, float swidth, float twidth, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Matte(RtBoolean onoff)=0Ripure virtual
MotionBegin(int n,...)=0Ripure virtual
MotionBeginV(int n, float vals[])=0Ripure virtual
MotionEnd()=0Ripure virtual
NuPatch(int nu, int uorder, float *uknot, float umin, float umax, int nv, int vorder, float *vknot, float vmin, float vmax,...)=0Ripure virtual
NuPatchV(int nu, int uorder, float *uknot, float umin, float umax, int nv, int vorder, float *vknot, float vmin, float vmax, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
ObjectBegin()=0Ripure virtual
ObjectBeginV(int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
ObjectEnd()=0Ripure virtual
ObjectInstance(RtObjectHandle h)=0Ripure virtual
ObjectInstanceV(RtObjectHandle h, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Opacity(float *color)=0Ripure virtual
Option(RtUString name,...)=0Ripure virtual
OptionV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Orientation(RtUString orient)=0Ripure virtual
Paraboloid(float radius, float zmin, float zmax, float tmax,...)=0Ripure virtual
ParaboloidV(float radius, float zmin, float zmax, float tmax, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Patch(RtUString type,...)=0Ripure virtual
PatchMesh(RtUString type, int nu, RtUString uwrap, int nv, RtUString vwrap,...)=0Ripure virtual
PatchMeshV(RtUString type, int nu, RtUString uwrap, int nv, RtUString vwrap, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
PatchV(RtUString type, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Pattern(RtUString name, RtUString handle,...)=0Ripure virtual
PatternV(RtUString name, RtUString handle, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Perspective(float fov)=0Ripure virtual
PixelFilter(RtFilterFunc func, float xwidth, float ywidth)=0Ripure virtual
PixelSampleImager(RtUString name,...)=0Ripure virtual
PixelSampleImagerV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
PixelSamples(float x, float y)=0Ripure virtual
PixelVariance(float var)=0Ripure virtual
Points(int nverts,...)=0Ripure virtual
PointsGeneralPolygons(int npolys, int *nloops, int *nverts, int *verts,...)=0Ripure virtual
PointsGeneralPolygonsV(int npolys, int *nloops, int *nverts, int *verts, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
PointsPolygons(int npolys, int *nverts, int *verts,...)=0Ripure virtual
PointsPolygonsV(int npolys, int *nverts, int *verts, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
PointsV(int nverts, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Polygon(int nverts,...)=0Ripure virtual
PolygonV(int nverts, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Procedural(RtPointer data, RtBound bound, RtProcSubdivFunc sfunc, RtProcFreeFunc ffunc)=0Ripure virtual
Procedural2(RtProc2SubdivFunc sfunc, RtProc2BoundFunc bfunc,...)=0Ripure virtual
Procedural2V(RtProc2SubdivFunc sfunc, RtProc2BoundFunc bfunc, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Projection(RtUString name,...)=0Ripure virtual
ProjectionV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Quantize(RtUString type, int one, int min, int max, float dither)=0Ripure virtual
ReadArchive(RtToken name, RtArchiveCallback callback,...)=0Ripure virtual
ReadArchiveV(RtToken name, RtArchiveCallback callback, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
RelativeDetail(float rel)=0Ripure virtual
Resource(RtUString handle, RtUString type,...)=0Ripure virtual
ResourceBegin()=0Ripure virtual
ResourceEnd()=0Ripure virtual
ResourceV(RtUString handle, RtUString type, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
ReverseOrientation()=0Ripure virtual
Rotate(float angle, float dx, float dy, float dz)=0Ripure virtual
SampleFilter(RtUString name, RtUString handle,...)=0Ripure virtual
SampleFilterV(RtUString name, RtUString handle, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Scale(float sx, float sy, float sz)=0Ripure virtual
ScopedCoordinateSystem(RtUString name)=0Ripure virtual
ScreenWindow(float left, float right, float bottom, float top)=0Ripure virtual
Shader(RtUString name, RtUString handle,...)=0Ripure virtual
ShaderV(RtUString name, RtUString handle, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
ShadingInterpolation(RtUString type)=0Ripure virtual
ShadingRate(float size)=0Ripure virtual
Shutter(float opentime, float closetime)=0Ripure virtual
Sides(int n)=0Ripure virtual
Singleton()Riinlinestatic
Skew(float angle, float d1x, float d1y, float d1z, float d2x, float d2y, float d2z)=0Ripure virtual
SolidBegin(RtUString op)=0Ripure virtual
SolidEnd()=0Ripure virtual
Sphere(float radius, float zmin, float zmax, float tmax,...)=0Ripure virtual
SphereV(float radius, float zmin, float zmax, float tmax, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
SubdivisionMesh(RtUString mask, int nf, int *nverts, int *verts, int ntags, RtUString *tags, int *nargs, int *intargs, float *floatargs,...)=0Ripure virtual
SubdivisionMeshV(RtUString mask, int nf, int *nverts, int *verts, int ntags, RtUString *tags, int *nargs, int *intargs, float *floatargs, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Surface(RtUString name,...)=0Ripure virtual
SurfaceV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
System(char const *name)=0Ripure virtual
TextureCoordinates(float s1, float t1, float s2, float t2, float s3, float t3, float s4, float t4)=0Ripure virtual
Torus(float majrad, float minrad, float phimin, float phimax, float tmax,...)=0Ripure virtual
TorusV(float majrad, float minrad, float phimin, float phimax, float tmax, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
Transform(RtMatrix m)=0Ripure virtual
TransformBegin()=0Ripure virtual
TransformEnd()=0Ripure virtual
TransformPoints(RtUString fromspace, RtUString tospace, int n, RtPoint *points)=0Ripure virtual
Translate(float dx, float dy, float dz)=0Ripure virtual
TrimCurve(int nloops, int *ncurves, int *order, float *knot, float *min, float *max, int *n, float *u, float *v, float *w)=0Ripure virtual
VArchiveRecord(RtUString type, char const *format, va_list vap)=0Ripure virtual
Volume(RtUString type, RtBound bound, int *dimensions,...)=0Ripure virtual
VolumePixelSamples(float x, float y)=0Ripure virtual
VolumeV(RtUString type, RtBound bound, int *dimensions, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
VPAtmosphere(RtUString name,...)=0Ripure virtual
VPAtmosphereV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
VPInterior(RtUString name,...)=0Ripure virtual
VPInteriorV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
VPSurface(RtUString name,...)=0Ripure virtual
VPSurfaceV(RtUString name, int n, RtUString nms[], RtPointer vals[])=0Ripure virtual
WorldBegin()=0Ripure virtual
WorldEnd()=0Ripure virtual
~Ri()Riinlinevirtual