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RenderMan for Katana (RfK) capitalize= s on the changes made for newer versions of Katana and continues full suppo= rt of the latest RenderMan ProServer 22.7.
We're excited to have improved Live R= endering. All manner of changes and edits can be made during a Live Renderi= ng session. Waits are minimal and results are stunning, the renderer will c= ontinue to refine your image continuously should you take a coffee break an= d pick up where you left off on your return. We've worked hard to avoid mak= ing the artist restart the render to see updates and stability is improved.=
This current release offers support f= or:
Please see the release notes below fo= r all the new capabilities and known issues!
The preset browser will now drop nodes in the current group node whe= n importing an asset
Capture edits to lights that happen between the time the live render= starts and when the light location is added to the live render working set=
There is now an option in PrmanGlobalStatements for rendering raw ch=
eckpoints to the tempRenderLocation in the RenderOutputDefine node, rather =
than rendering them to the final renderLocation. This options require=
s that the KATANA_KEEP_TEMP_RENDER_FILES environment variable is set to pre=
vent Katana from deleting the temporary checkpoint file at the end of the r=
ender
Creating a mesh light from existi= ng geometry will duplicate the geometry in-render. Restart the render to re= move the duplicate.
When assigning a material to a Sc= ene Graph location, that location must be enabled in the live render workin= g set
Instanced lights with filters usi= ng the "Light Filter" coordsys have an incorrect transform. The workaround = is to promote the light filter to a shared light filter using a light filte= r reference.
When rendering to "it" from Katan= a, do not stop the render from "it", abort the render from Katana. Your Kat= ana session may freeze for a time if you abort from "it". If you make this = mistake you can restore Katana to operation by terminating the prman render= process manually. This will be fixed in a future version. You can also avo= id this entirely by rendering to the Katana Monitor.