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When rendering it's usual required that you set a default pose o= r position for your object to become a reference for later renders even if = the object deforms or moves around. This is to prevent "swimming" or a text= ure effect appearing to slide across the object as it animates. It's typica= lly referred to by its technical name of Pref.
In Houdini you can easily set a parameter using these steps:
From here your renders should use the default position and shape set by = the Rest node.