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Release date: April 22,=
2022
RenderMan for Maya 24.4 brings some new functionality to artists, as wel= l as several bug fixes.
These release notes are meant to be used together with the release notes= from RenderMan for Maya 24.0, 24.1, 24.2, and 24.3. Also please see = the release notes for RenderMan itself for the set of enhancements and bug = fixes that you can find within the renderer in this release.
Viewport renders won't start when loading a scene that was saved whi= le viewport rendering.
PxrGoboLightFilter and PxrCookieLightFilter now have a functional "R= efresh Texture" button.
Fixed error when opening It or LocalQueue from Maya.
Relieved memory pressure when running repeated IPRs in Maya on linux= systems (both RIS and XPU).
Fixed a bug where animated depth of field related settings weren't u= pdating when changing frames during IPR renders.
Improved camera translation c= ode with better imageplane placement. Should anyone see incorrect results (= please report it first), you can switch back to the old behaviour by settin= g the "cameraAlgorithm" to "old" on the camera node.
Fixed a UI bug on "text" widg= ets.
A bug that caused transformat= ion blur to be missing after adding a deformer with key frames has been add= ressed.
Fixed a bug where deformed ge= ometry would still try to motion blur, even when motion samples was set to = 1 on the shape node.
Re-enabled saving static refe= rence primvars (_Pref, __Nref, etc) via a new menu: RenderMan > Utilitie= s > Static Reference Pose.
Fixed py3 error in xgen
Fixed an IPR editing bug wher= e a deleted node wasn't correctly invalidated and became un-editable if re-= created during the session.