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- Added a control for "thickness" for Physical Clear Coats in PxrSurface.
- Added new ground selections to the PxrEnvDaylight simulation:
- Legacy: Old behavior
- Clamped Hemisphere: "Smear" horizon values on the virtual ground plane
- Diffuse Ground: A fake infinite ground plane with diffuse color
Miscellaneous Changes
- Path Traced Sub-Surface Scattering control Zero Scatter Attenuation has been replaced by an IOR-based parameter based on total internal reflection.
- Added intensityNearDist parameter to PxrMeshLight.
Improved live-render edit speed in cases where several LPE based AOV's were being used.
RenderMan will now abort when attempting to recover non-incremental renders when bucket order is set to anything other than "vertical" or "horizontal".
In OSL, gettattribute() of the "context" object can be used to access the members of the RixShadingContext scTraits structure "eyePath", "lightPath", "primaryHit", "missContext", "reyesGrid" and "shadingMode".
- Extended widget types for OSL nodes loaded at startup: 'fileInput', 'assetIdInput', 'filename' (non-standard), 'text', 'popup' and 'boolean'.
- Fixed a crash when parsing OSL shaders with int parameters using 'min' or 'max' metadata.
Improved quality of deep output compression when a deep id channel is present.
Bug Fixes
Fixed bug causing potential crash when using aggregate volumes.
Fixed bug that could cause a crash when using a gprim with very many vertices and/or primvars.
Fixed bug causing reduced thread efficiency and potential hangs when rendering many things with different grouping membership, enabled lights, or enabled lightfilters state.
Fixed a potential crash when a hierarchical subdivision mesh specified an invalid face index in a face edit.
Fixed bug causing a very small chance of crashing when rendering a scene containing both infinite and local lights.
- Some fixes for subsurface scattering with the PxrVCM (and PxrUPBP) integrator(s) that may have cause them to render black or with artifacts.
Fixed potential for crash or extra memory usage when rendering a large polygon mesh having non-quad faces and __faceindex values for per-face textures.
Fixed tile-shaped artifacts on materials with both subsurface and diffuse transmission.
- Added the correct attribute for importanceMultiplier to the PxrMeshLight
Fix of incorrect normals of instanced NURBS patches with non-homogeneous control points. Speedup of ray tracing of some NURBS.
In OSL, trace() and getmessage("trace") now work when hit objects are not shaded.
Fixed a bug that could cause incorrect interpolation of primitive variables in some cases of coarsely tessellated displaced surfaces.
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