RENDERMAN 22 DOCUMENTATION

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Like all texture style nodes, this node takes a manifold which describes
either a describes a 2D domain to apply a the texture to. The default behavior
if , if no manifold is attached, is to apply over the s,t domain defined on the
geometrythe geometry.

Warning

PxrMultiTexture is only compatible with PxrRoundCube and PxrTileManifold. Other manifolds are NOT usable with this pattern.

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Specifies how much to blur the image retrieved from the texture file.| *RIB*: ``float blur``
| *Default*:

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titleTech Notes
RIB
float blur
Default
0.0

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Mip Interpolate

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Selects whether to interpolate between adjacent resolutions in the
multithe multi-resolution texture, resulting in smoother transitions between
levelsbetween levels.

| *RIB*: ``int lerp``
| *Default*: 1

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titleTech Notes
RIB
int lerp
Default
1

Missing Color

If there is an error opening the texture, use this color.| *RIB*: ``color missingColor``
| *Default*: |

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titleTech Notes
RIB
color missingColor
Default
[1.0

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 0.0

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 1.0

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]

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Missing Alpha

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If there is an error opening the texture, use this alpha.| *RIB*: ``float missingAlpha``
| *Default*:

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titleTech Notes
RIB
float missingAlpha
Default
1.0

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Linearize

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Apply the reverse sRGB transform your texture. If you are painting
textures painting textures in sRGB space (default for most paint packages) but viewing your
data your data in data linear space, your textures will look washed out. This will
apply will apply the sRGB transform to your texture, which should make it appear
visually appear visually linear again.| *RIB*: ``int linearize``
| *Default*:

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titleTech Notes
RIB
int linearize
Default
0


Randomize

=========Manifold patterns outputing an outputting a multi manifold encode which texture should be used using a 2D coordinate system. PxrMultiTexture can use those coordinates to compute a random seed to drive local variations.**

Random Source

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For each object to get a different variation, you need to select something unique about them to create a unique seed. You have a choice between the object's id and the object's name.
These attributes are created by the software outputing the RIB and depending on your host, one may work better than the other.

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