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titleTech Notes
RIB
struct manifoldMulti

 

Textures

Filename (0 to 9)

The filename of the texture. You should have at least one texture in slot 0.

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titleTech Notes
RIB
string filename0
Default
""

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Texture Parameters

These parameters are valid for all textures (0 to 9).

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titleTech Notes
RIB
int linearize
Default
0

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Randomize

Manifold patterns outputting a multi manifold encode which texture should be used using a 2D coordinate system. PxrMultiTexture can use those coordinates to compute a random seed to drive local variations.

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