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    • Toon Mask support
    • NPRdistort feature & AOV requirement

    • New parameters for Distort feature: distortU, distortV, distortBumpSwitch, distortScaleToon_Mask switch & feature

    • Distort Bump Switch for alternative distort using Bump Normal
  • PxrStylizedToon:

    • Color Spline Ramp for added creativity
    • Toon Mask support (with PxrStylizedControl)
    • UI updatespage & naming improvements
    • Improved whiteshader calculations
    • Signal Pre Gain/Gamma
    • Threshold Min and Max for Signal Energy
    • Updated Visualizer renamed to Result
  • PxrStylizedHatching:

    • Triplanar Projections: 8-val progressive blending
    • Triplanar Projections: new UI dropdown behavior with default sticky projection
    • Toon Shading in Hatching: 1 button replace textures
    • Hatching Mask non binary: works with upstream Pxr nodes (ex PxrRamp)
    • Updated blending with Black Darkest & White Lightest
    • Rainbow test visualizer: updated blending
    • Signal Pre Gain/Gamma
    • New Override_SignalAOV_CameraRange toggle

    • Rename Diffuse Luminance to Signal Luminance

    • Conditional visibility on Signal AOV based on Camera Range (since its ignored when on)
    • Conditional visibility on Signal Energy From the dropdown, based off Camera Range (since its ignored when on)
    • Re-arranged order of Camera Range page controls to under Signal AOV

    • New UI page for Color, Masking, Output

    • Extended help for Texture Sets

    • Rework of Camera Range Hatching functionality: works as a separate mode with other Visualizer modes, not a separate Visualizer only option

    • Camera Range Hatching works with Signal Pre Gain/Gamma & Spline

    • Fix Visualizer Hatching Blend to not be always red

    • Fix Hatching Mix to work with Visualizer mode "Hatching on Beauty"

    • New hatching_aov_channel drop-down choice for RGB

    • Support daisy chain of custom AOV & RGB channel for each Hatching node

    • Visualizer Hatching On Beauty (instead of Hatching Final)

    • New hatching_aov_string custom user AOV per node if daisy chained

    • New Toon_Colors_Switch functionality for Toon Shading overrides textures

    • Updated Visualizer renamed to Result
    • Invert Signal feature
    • UI page & naming improvements
  • PxrStylizedLines:

    • Algorithm optimization for Line Thickness & Dilate+Sort, speed improvements
    • New Distort Lines feature

      • Works with PxrStylizedControl Distort data

      • New NPRdistort AOV requirement

    • Updated Visualizer renamed to Result
    • UI page & naming improvements


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Look Differences

All the look differences below are in RIS in RenderMan 25 compared to RenderMan 24.  In XPU, we continue to make fixes to make it a closer match to RIS.

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