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In this example, a texture is plugged into the Color input. The TV lines are created using PxrPhasorNoise and both the texture and PhasorNoise offset's are animated over time to create the glowing holographic billboard.
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RenderMan Fundamentals
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<div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/13001435?h=d9fe405f6b&title=0&byline=0&portrait=0" style="position:absolute;top:0;left:0;width:100%;height:100%;" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen></iframe></div><script src="https://player.vimeo.com/api/player.js"></script> |
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