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Parameters


Ramp Direction

Ramp Type

Specify in which direction the ramp is applied.
  • distToLight(0) - distance to the light.
  • linear(1) - linear ramp.
  • spherical(2) - spherical ramp.
  • radial(3) - radial ramp.

type = lineartype = radialtype = sphere


Begin Distance

Distance where the ramp starts.

begin distance = 0begin distance = 3begin distance = 6


End Distance

Distance where the ramp ends.

end distance = 5end distance = 7end distance = 9



Ramp

Ramp

Define the number of knots.


Ramp Knots

An array of knot values.


Ramp Floats

An array of float values.


Ramp Interpolation

Type of ramp interpolation:

  • linear
  • catmull-rom
  • bspline
  • constant

linearcatmull-rombsplineconstant



Multiplier

Density

Controls the strength of the projected effect.

density = 0.65density = 0.85density = 1.0


Invert

Specify whether to invert the projected texture before it is applied.

invert = offinvert =on


Intensity

Global Multiplier for both the diffuse and specular contribution below.

intensity = 1.0intensity = 1.5intensity = 2.5


Diffuse

Multiplier of this light filter result for the diffuse contribution.

diffuse = 1diffuse = 2diffuse = 3


Specular

Multiplier of this light filter result for the specular contribution.

specular = 1specular = 2specular = 3



Color Ramp

Color Ramp

Define the number of knots.

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Color Ramp Knots

An array of knot values.

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Ramp Colors

An array of color values.

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Color Ramp Interpolation

Type of color ramp interpolation:

  • linear
  • catmull-rom
  • bspline
  • constant

linear catmull-rombsplineconstant



Combine Mode

Combine mode for PxrRampLightFilter is always multiplied.