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Controls the direction in which the ramp colors change.
S Ramp (0) | T Ramp (1) | Diagonal (2) | Radial (3) |
Radial (4) | Box (5) | 4 Corner (6) | Random Object Color (7) |
Tile
Determines whether the ramp texture is repeated.
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Controls the way the intermediate colors between the colors listed in the colors list are calculated. Or you may choose "constant" ("None" in 21 ) for no blending between the selected colors.
Catmull-Rom | Constant | Linear |
Spline Map
If connected to a pattern, this is the 1D manifold that controls the map of the ramp. For example, if you connect this to a noise pattern, then the direction of the changing colors in the ramp will follow the noise pattern. This map takes precedence over the manifold value if both are connected.
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