Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Reverted from v. 1

...

Parameters


Rod Shape


Width

Width of the inner region of the rod (X axis).

Image Removed

Image Removed

Image Removed

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterwidth
gutterSize20
titleIntensity
animatefalse
captionstrue

width = 0width = 1width = 3


Height

Height of the inner region of the rod (Y axis).

Image Removed

Image Removed

Image Removed

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterheight
gutterSize20
titleIntensity
animatefalse
captionstrue

height = 0.5height = 2.0height = 3.0


Depth

Depth of the inner region of the rod (Z axis).

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.

Image Removed

Image Removed

Image Removed

depth = 2depth = 4

jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterdepth
gutterSize20
titleIntensity
animatefalse
captionstrue

depth = 10


Radius

Radius of the corners of the inner rod box.

Image Removed

Image Removed

Image Removed

radius = 1.8radius = 3.0radius = 4.4

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterradius
gutterSize20
titleIntensity
animatefalse
captionstrue


Edge

Thickness of the edge region.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.

Image Removed

Image Removed

Image Removed

jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilteredge
gutterSize20
titleIntensity
animatefalse
captionstrue

edge = 1.0edge = 1.6edge = 2.5


Multiplier

Density

How much effect the filter has (0-1 is the recommended range).

Image Removed

Image Removed

Image Removed

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterdensity
gutterSize20
titleIntensity
animatefalse
captionstrue

density = 0.0density = 0.5density = 1.0


Invert

Invert the multipliers.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.

Image Removed

Image Removed

jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterinvert
gutterSize20
titleIntensity
animatefalse
captionstrue

invert = 0invert = 1


Intensity

Global Multiplier for both the diffuse and specular contribution below.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.

Image Removed

Image Removed

Image Removed

jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterintensity
gutterSize20
titleIntensity
animatefalse
captionstrue

intensity = 0intensity = 1intensity = 5


Diffuse

Controls how diffuse direct light is affected.

Image Removed

Image Removed

Image Removed

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterdiffuse
gutterSize20
titleIntensity
animatefalse
captionstrue

diffuse = 0.0diffuse = 0.5diffuse = 1.0


Specular

Controls how specular and glossy direct light is affected.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.

Image Removed

Image Removed

Image Removed

jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFilterspecular
gutterSize20
titleIntensity
animatefalse
captionstrue

specular = 0.0specular = 0.5specular = 1.0


Saturation

Saturation of the light before hitting the surface (0 = greyscale, 1 = normal, higher than 1= boosted colors).

Image Removed

Image Removed

Image Removed

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
dotsfalse
columns3
infinitefalse
sliderHeight190
arrowsfalse
labelsFiltersaturation
gutterSize20
titleIntensity
animatefalse
captionstrue

saturation = 0saturation = 1saturation = 5


Falloff

Controls the transition from the core to the edge(s)


Falloff

Define the number of knots. This is a float ramp that controls the transition from the core to the edge.

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.

Image Removed

jpg, pxrDome_intensity20.jpg
maxNumber3
columns3
infinitefalse
sliderHeight190
labelsFilterfloatramp
gutterSize20
titleIntensity
animatefalse
captionstrue

Falloff Knots

An array of knot values.


Falloff Floats

An array of float values.


Falloff Interpolation

Type of ramp interpolation: linear, catmull-rom, bspline, and constant


Optional color gradient for the transition:

Color Ramp

Define the number of color knots.

Image Removed

Carousel Image Slider
includepxrDome_intensity05.jpg, pxrDome_intensity10.jpg, pxrDome_intensity20.jpg
maxNumber3
columns3
infinitefalse
sliderHeight190
labelsFiltercolorramp
gutterSize20
titleIntensity
animatefalse
captionstrue

Color Ramp Knots

An array of knot values. (For different color knots)


Ramp Colors

An array of color values.


Color Ramp Interpolation

Type of color ramp interpolation: linear, catmull-rom, bspline, and constant


Combine Mode

Combine Mode

mult: The results of all the filters are multiplied together

max: The maximum result from all filters is used. This works best for grey scale light filters.

min: The minimum result from all filters is used. This works best for grey scale light filters.

screen: Similar to the max operation, but it combines gradients in a smoother way. This works best for grey scale light.

Light filters on a light are grouped by their combine mode. Light filters in the same group are executed together and combined by the combine mode.The groups are executed in this order (max, min, screen, and then mult) and are multiplied together, which means a filter that turns things black in the mult group will zero out all other filters.