Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Info

For hair/fur curves: To use the IGS/Interactive Xgen surface UVs for color/texture, you can reference this in the PxrManifold2D of your color placement as scalpS and scalpT Primvars.


For flat, ribbon style curves, the curve needs to be supplied with normals. Maya doesn't have this functionality out of the box, so there's a RenderMan-centric way of accomplishing this via primvars.

  • Select the curve's shape node (select the curve in the outliner and press the down arrow).
  • Add a RenderMan primvar named rmanNN
    • main menu > Modify
    • Add Attribute...
    • Long Name = rmanNN
    • data Type = Vector
  • Change rmanNN in the curve shape node to anything but 0, for example, 270, 1, 360.
  • This will supply the curve with a normal and twist the curve.

Image Added

Paint Effects

This image is rendered entirely with curves generated with Paint Effects.

...