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RenderMan for Maya provides automatic support for Maya particles, including Maya particle instancing.
The following particles particle types are supported.
- Points
- Spheres
- Streak
- Multistreak
- Sprites
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Real Primitives
RfM renders particles as real geometric primitives. RenderMan's highly optimized particle primitives are fast and efficient and carry many benefits, including:
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RenderMan for Maya automatically establishes the correct rendering context for variations in particle color, opacity, and radius. A useful way to attach the particle's color and opacity, is to use the Cs and Ci Os primvars. You can attach the primvars to the material by using a PxrPrimvar pattern.
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