Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • Create a PxrDisplace node (this is the displacement shader that actually displaces your surface).
  • Connect PxrTexture's output Result RGB to PxrDispTransform's Disp Vector.
  • Connect PxrDispTransform's Result XYZ to PxrDisplace's Disp Vector. Your graph should look like this:

  • Add PxrSurface, assign it to the model and add some lights, set the displacement bound appropriately, and render!

Info
titleMaya Project

Download a Maya Project and test the official Zbrush vector displacement scene.

Action Button
textDownload
urlhttps://rmanwiki.pixar.com/display/RFM25/ZBrush+Vector+Displacement?preview=%2F89067347%2F153621773%2Fzbrush_Vector_Displacement.zip