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  • Create a PxrDisplace node (this is the displacement shader that actually displaces your surface).
  • Connect PxrTexture's output Result RGB to PxrDispTransform's Disp Vector.
  • Connect PxrDispTransform's Result XYZ to PxrDisplace's Disp Vector. Your graph should look like this:

  • Add PxrSurface, assign it to the model and add some lights, set the displacement bound appropriately, and render!


Image Added


Info
titleMaya Project

Download a Maya Project and test the official Zbrush vector displacement scene.

Action Button
textDownload RfM
urlhttps://rmanwiki.pixar.com/download/attachments/89067347/zbrush_Vector_Displacement.zip?version=1&modificationDate=1709249149413&api=v2&download=true

Or a rib file...

Action Button
textDownload RIB
urlhttps://rmanwiki.pixar.com/download/attachments/89067347/VD_Zbrush_Diagnostic.rib.zip?version=2&modificationDate=1709250658797&api=v2&download=true

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