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Encapsulates 3D parameterization for pattern generators. Allows selection of Pref This nodes allows artists to place patterns using a 3D projection as opposed to a 2D projection often used for textures reliant on UVs. This allows selection of Pref (for deforming meshes) and specification of a coordinate system to transform to. Uses a simple struct to represent bundled dataflow of outputs. 

Input Parameters

Scale

Scale the frequency of the feature uniformly in 3D.

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 UsageValueDefault variable
Current position: PUse the current (displaced) surface position0P
Undisplaced position: PoUse the surface position before it was displaced1Po

Deform : __Pref

Use a reference position primitive variable in object space2__Pref
Deform & transform: __WPrefUse a reference position primitive variable in world space3__WPref


Note

You can only use  __Pref  and  __WPref  if these primitive variables have been attached to your geometry using your bridge product. Typically known as a Reference or Rest pose. Note that these are just names, the underlying bridge product provides the data as named, not the pattern node. If using a procedural such as Alembic, be sure the data has Pref baked into the objects on export.

Why use the un-displaced position ?

When using the same 3d noise in the BxDF and the displacement, you should use Po to make sure the patterns are lining up.

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leftImageimage_galleries_uuid_pxrmanifold3d_p.jpg-760fc439-a935-4114-a682-1271409e49ae
rightImageimage_galleries_uuid_pxrmanifold3d_dispp.jpg-b66a550d-2a96-4977-b34a-c1f21fa4c9dc
 
Before After Image Slider
methodfade-in
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leftImageimage_galleries_uuid_pxrmanifold3d_p.jpg-760fc439-a935-4114-a682-1271409e49ae
rightImageimage_galleries_uuid_pxrmanifold3d_disppo.jpg-642d774f-eb75-4ec8-9221-5a0a814e71b6

                                   Bad: using P                                                                   Good: using Po

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Info

If left empty, we use the position in object-space, as this is what you need for non-deforming objects.

Output Parameters

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