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Name | Type | Default | Description |
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falloffpower | float | 0 | For use with points, if not supplied, or set to zero, the points will have a hard edge. A value of 1 is a "reasonable" value that emulates the usual cosine based falloff; this will likely be the goto value for most people doing volumetric particle effects. Values between 0 and 1 makes the falloff faster, eroding the point faster - point has "less presence". Values higher than 1 (up to infinity) makes the falloff slower to the point of being non-existent. |
Curves
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Volume
Name | Type | Default | Description |
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dice:minlength | float | -1 | Volume minimum dice length. Negative indicates to automatically compute this value. |
dice:minlengthspace | string | empty | Coordinate space of dice:minlength. |
Ri:Bound | float[6] | 0 0 0 0 0 0 | Volume bounds. |
volume:dsominmax | integer | 0 |
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