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A tint applied to illumination before being scattered by subsurface or single scatter.


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Irradiance Roughness

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Subsurface and single scatter unit length. It is a multiplier on Mean Free Path Distance. Mean Free Path Distance is often measured in millimeters. If the scene is modeled in some other scale, Unit Length should be set accordingly. The default value of 0.1 is appropriate for scenes modeled in centimeters (the default in Maya) and Mean Free Path Distance measured in millimeters. Small numbers make the object more diffuse (less translucent) while larger numbers increase the scatter effect, making it more translucent.


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