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Panel
borderColorblack
bgColorlightgrey
borderStylesolid
(For Maya)   $PROJPATH/sourceimages/flapping.<f4>.tex
(For Katana) '/images/flapping.%04d.tex' % frame
(For Houdini) use $F $F3 in the file name or Houdini expressions,`padzero(3, $F)`


Note

It's best to avoid special characters, diacritics, and spaces in your file path as these may not be resolved correctly and result in the texture failing to render.

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ValueApplication StyleExample (Diffuse_MAPID_.tex)
0None 
1UDIM (Mari)Diffuse1001.tex, Diffuse1002.tex, etc.
2UV Tile Base-1 (Mudbox)Diffuse_u1_v1.tex, Diffuse_u1_v2.tex, etc.
3UV Tile Base-0 (Zbrush)Diffuse_u0_v0.tex, Diffuse_u0_v1.tex, etc.


Note

Users should avoid negative texture coordinates for all atlas texture workflows

 

Invert T

Inverts the t parameter for the texture lookup.

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