...
For normal shading contexts, SetPrimVar()
is a no-op. Shaders that wish to change the values of primitive variables will need to create a mutable shading context.
Note |
---|
Primitive variables of type |
Anchorevalparam evalparam
Parameter Evaluation
evalparam | |
evalparam |
...
For documentation on the available ray properties, please consult the integrator ray property query documentation
.