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Careful naming will allow the Denoiser to recognize the channels and denoise them. You can find out more about that and the accepted names here under Layered Filtering (For AOVs). The Denoise utility looks for the correct Channel name to be sure it's using the correct options and filter accordingly.

The final example image shows the renaming as well as the LPE to render the Direct Diffuse of the "cup" object. (The Cup object has been correct tagged with an LPE group called "cup")

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Your resulting display drivers will write additional naming information that you did not specify here. The Wokspace Tab controls what other information is included in your render outputs incliding things like scene name, version, AOV name, camera name, and more.