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Choose the output file format of the Display Driver, including Deep Data (DeepEXR)
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OpenEXR
OpenEXR is the most common, versatile, and capable file format for renders. It is the default and recommended file type. Denoise functionality requires OpenEXR or TIFF types.
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How much the data is compacted, for lossy schemes (such as DWAA) this may degrade final images
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Type 'it'
This is designed for rendering to 'it' as the display device, there are no options.
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DeepEXR
DeepEXR is the common format used to store deep data, or per-sample data used to composite objects at depth such as nesting objects in Volumes
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- ZIPS is default and recommended for compositing workflow as it is stored as a single scanline
- ZIP is also useful but slightly slower in compositing packages at bundles of 16 scanlines
- You can find out more about the less common choices on the Wiki page for OpenEXR
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PNG
PNGs are a common web format that include an Alpha channel for transparency
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This option attempts to compress the color scheme to shrink the file size
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Targa
Targas are a popular 8-bit (per channel) file format
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This option attempts to compress the color scheme to shrink the file size
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Texture
This renders to the RenderMan .tex format directly from the renderer.
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How much the data is compacted, for lossy schemes (such as DWAA) this may degrade final images
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Tiff
Tiffs are a popular formats that can also store floating point precision images as well as pass data
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