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We can create a material using the RenderMan Shelf or in the shop pane.

Using RenderMan Shelf

To create a material which is a Bxdf in RenderMan, we can simply click on the Surface, Marschner, or Volume tool in the RenderMan Shelf.

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 Using the MAT Pane

  • Create a RIS networkMaterial, PxrMaterialBuilder.

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  • Dive into the RIS network Material Builder (double click) and create a PxrCollect VOP.

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  • Dive into the RIS network and create a Bxdf VOP.
  • BxDF VOP, PxrSurface to connect to the output_collect (we recommend using a PxrLayerSurface if you know you will be layering effects)

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  • Wire the bxdf into the Pxrcollect

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  • output_collect


  • Add Pattern VOP to modify the Bxdf setting.  

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  • Wire into the BXDF
  • Below we wire a PxrTexture into the Diffuse Color. We also add a PxrDisplace with a texture to the second shader slot on the out_collect. (If displacing, be sure your object has a set non-zero displacement bound)


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Assign Material

To assign the material to your object, simply drag the material op path to Material.

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