...
Light Name | Transformation |
---|---|
PxrRectLight | Translate, scale, and rotation. |
PxrDiskLight | Translate, scale, and rotation. |
PxrSphereLight | Translate, uniform scale, and rotation. If scaled non-uniformly it will render as a sphere anyway. |
PxrCylinderLight | |
PxrDistantLight | Rotation only. |
PxrDomeLight | Rotation only. |
PxrPortalLight | Like a PxrRectLight, but you also need an external coordsys for the orientation of the dome texture itself. |
PxrEnvDayLight | Rotation only. |
PxrAOVLight | Since this is not a real light designed to illuminate, no translate, scale, and rotate. |
Portal Light
Warning |
---|
You cannot have a portal light without parenting it to a dome light. |
...
The PxrPortalLight is an optimized version of the dome light by looking through a "portal". To set up a PxrPortalLight OBJ, we need to parent it to a PxrDomeLight OBJ. A dome light can have more than one portal light as children.
...