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As mentioned above, there is a backwards-compatible error metric called "contrast-v22". This is the metric that was used in RenderMan 22 and older: a relative contrast, with the contrast in dark pixels optionally reduced with "darkfalloff". (Note that the three new error metrics do not use "darkfalloff" since their gamma-weighted absolute differences have a similar effect.)


Before After Image Slider
methodoverlay
width80%
overlayedSlidertrue
leftImageimage_galleries_uuid_causticsGlass_beautyVariance_png-50464570-ce3c-4c40-8277-0e66876cf085
rightImageimage_galleries_uuid_causticsglass_beautycontrast_png-8f6d9063-7c23-437c-965d-c7689b7cb862

Variance (left) versus Contrast (right) with the same settings

Before After Image Slider
methodoverlay
width80%
overlayedSlidertrue
leftImageimage_galleries_uuid_causticsglass_samplesvariance_png-3d2fdc84-87f6-4026-8fb0-5e77b2706d2e
rightImageimage_galleries_uuid_causticsglass_samplescontrast_png-710c0922-2751-4d62-aff2-16900fa9f4ce

Variance (left) versus Contrast (right) sample distribution visualized

Note the better concentration of samples using the Variance metric. However, more samples were taken and the image took 6 minutes longer. This is why it's recommended to increase the relative pixel variance control for similar render times.

Adaptive Sampling Tips

Info

For more help on image quality, see the documentation on Reducing Noise.

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