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  • <udim> or <UDIM> (i.e.\ Udim tile: 1001, 1002, 1003, ...)
  • <u> and <v> (i.e.\ tile indices starting at zero: 0, 1, 2, ...)
  • <U> and <V> (i.e.\ tile indices starting at one: 1, 2, 3, ...)

3D Baking

To bake illumination in the entire scene to a single point cloud file, simply specify the file name in the Display line:

Code Block
Display "box_direct.ptc" "pointcloud" "Ci"

Or to specify a separate point cloud file for each object:

Code Block
Display "<user:filename>.ptc" "pointcloud" "Ci"

The dicing and hence point cloud density can be controlled using existing dicing controls such as worlddistancelength:

Code Block
Attribute "dice" "float worlddistancelength" 0.02