Overview
Baking allows users to pre-compute or "bake" pattern networks into 2D texture images or 3D point clouds. Baking has several advantages:
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Baking itself is enabled by using the bake hider.
Texture Baking
2D baking allows users to bake pattern signals to texture images. Users can bake directly to txmake (.tex), TIFF (.tif), and OpenEXR (.exr) outputs. 2D baking requires users to supply a well formed texture manifold, meaning there should be user created UVs laid out appropriately for their needs. While the most common texture manifold is ST, arbitrary manifolds are supported. Atlas outputs such as UDIM are supported.
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Note |
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Baking behavior with an overlapping texture manifold is undefined. |
Point Cloud Baking
RenderMan provides a generic point cloud baking pattern, PxrBakePointCloud. This can be used to generate Ptex images.