PxrBakeTexture can be used as a pass-through node for baking patterns networks to 2D textures as part of the baking workflow.
Parameters
Input Color
...
This optional parameter chooses a second 1D primvar that defines the texture manifold.
Active UDIM
Used to specify which UDIMs you are interested in baking, ignoring the rest. Example: 1001-1003,1011
This would bake only tiles 1001, 1002, 1003, and 1011