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PxrBakeTexture can be used as a pass-through node for baking patterns networks to 2D textures as part of the baking workflow.

Parameters

Input Color

...

This optional parameter chooses a second 1D primvar that defines the texture manifold.

Active UDIM

Used to specify which UDIMs you are interested in baking, ignoring the rest. Example: 1001-1003,1011  This would bake only tiles 1001, 1002, 1003, and 1011