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A bake render is essentially a batch render with one different setting. It uses the bake Hider instead of the raytrace Hider.   To start a bake render simply choose Bake Render instead of Batch Render from the RenderMan menu.   All the usual batch render preferences apply to the bake render.  The baked textures will be written to the locations specified in the individual PxrBakeTexture or PxrBakePointCloud patterns.

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