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Light linking can be done with the Light Linker node. Simply drag lights or collections of lights to the center Rules section. Then drag geometry to the on/off sections for each light.
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- Light shapes are visible to the camera by default. In order to turn off the visibility on all lights, create a Render Geometry Settings node and set the Primitives scope to "All Light Primitives". Then uncheck the Camera Visibility setting.
- No texture manager - textures must be .tex
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