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To use texturing in Yeti from the surface, you can reference this in the PxrManifold2D of your color placement as surf_s and surf_t Primvars.

Hair GeneratorPrimitive Variable
IGS/Interactive XgenscalpS and scalpT
Yetisurf_s and surf_t

Include Content
pageREN:PxrMarschnerHair
keyREN

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