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Texturing Hair with PxrManifold2D Primvars
To use the IGS/Interactive Xgen surface UVs for color/texture, you can reference this in the PxrManifold2D of your color placement as scalpS and scalpT Primvars.
To use texturing in Yeti from the surface, you can reference this in the PxrManifold2D of your color placement as surf_s and surf_t Primvars.
Hair Generator | Primitive Variable |
---|---|
IGS/Interactive Xgen | scalpS and scalpT |
Yeti | surf_s and surf_t |
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