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In RenderMan for Maya, this attribute is enabled by the "Prevent polygon cracking" (rman_preventPolyCracks) check box. 

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Before After Image Sliderhoverfalsemethodoverlaywidth100%overlayedSlidertrueleftImageimage_galleries_uuid_smoothdisplacement_0_dsp_jpg-b4240a23-c538-4a46-ba56-21b2eaed643erightImageimage_galleries_uuid_smoothdisplacement_1_dsp_jpg-3ca84d73-fcef-4865-9815-53ecba4276f0Hover = Prevent polygon cracking


"Prevent polygon cracking" should only be enabled when necessary as it uses a bit more memory. The amount used is proportional to the number of vertices in the mesh.