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In RenderMan, you can control the opacity of an object using the Presence Parameter on the materials. Typically designed to work as a 0 or 1 "cutout" effect, values in-between can be used for semi-transparent objects or ghost-like effects.


Before After Image Slider
hoverfalse
methodoverlay
overlayedSlidertrue
leftImageimage_galleries_uuid_elephant_ear_jpg-c06bcf38-5940-4fa1-ad3a-aab03a468882
rightImageimage_galleries_uuid_elephant_ear_no_presence_jpg-a4c8c48c-71b1-4ecb-9bcd-383145b3378c


Note

If using a value between 0 and 1 (or a pattern with middle gray values) you will notice noise by default since we use a stochastic sampling technique. However, integrators allow for smoother effects by specifying a depth in the Stoachastic Opacity Depth parameter. Where each intersection counts as a depth limit. This will be explained below.

If rendering thick glass, presence is ignored as we need to know when we enter and exit a volume. A cutout here could cause issues with that condition.

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